Fantasy lantern prop WIP

Recently felt inspired to do some sort of fantasy/scifi styled environment with moody lighting so the last day or two have been coming up with this lantern concept. Its taken inspiration from things like wooden African masks, Aztec architecture as well as eastern Buddhist culture. The polished golden copper type surface seen in a number of Buddhist statues have a historical yet in some way even futuristic appeal. Its no surprise its  a favourite material for Steampunk and other technology focused genera as well. As for masks, well they are just cool.

A design I have remembered since I was a kid were mask cameras from the PC game Thief II The Metal Age.

Thief-2

Ya ok, it pretty old and doesn’t look very nice by today’s standards but its a interesting concept. There were even solid copper versions that were mounted on the walls to alert the guards. With these things as a starting bases for ideas I think it will result in some pretty neat stuff.

This week I will be going through a Gnomon Workshop done by Nate Stephens that is focused on environment sculpting. Really looking forward to it. Usually there isn’t much that’s new however the way I see it a small investment even for just a single useful tip can save an incredible amount of time and cause an overall improvement in quality for years to come.

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Painted sculptures

Last week was getting hands dirty finishing off sculptures and painting on textures that have laid around for a few months. It was also the first time in a while painting textures as well as the first time painting concrete. The rock for the terrain was a significant improvement over past work as well. There is so much to improved but  schedules must be met.

I have found schedules work well for getting work done. For these images I take a blocked in scene and for one day I sculpt, retopologize and unwrap the surface. The second day is making some fine edits and painting a texture. Right now painting takes about 4-5 hours per object using either Photoshop or Mudbox. These were all Photoshop but next week there will be some rock sculptures painted with Mudbox.

Something to work on in the future is to speed up the process using different brushes.

-The Environment Guy